AI Insights · Timothy · October 2021
Top 5 Virtual Pet Apps in Sweden Q3 2021: Performance Overview
Discover the performance trends of the top 5 virtual pet apps in Sweden during Q3 2021, including downloads, revenue, and active users.
In Q3 2021, the virtual pet app market in Sweden showcased interesting trends across the top 5 applications. Here’s a detailed look at their performance in terms of downloads, revenue, and active users, based on data from Sensor Tower.
My Cat – Virtual Pet Games
Throughout the quarter, this app saw a gradual decline in weekly revenue, dropping from around $1.7K at the start of July to approximately $580 by the end of September. Weekly downloads fluctuated, with a notable increase to 272 in late August before settling at 206 in the last week of September. Active users also showed variability, peaking at 663 in early July and ending the quarter with 522.
Cat Game - The Cats Collector!
This app experienced a mixed trend in revenue, starting at $403 and peaking at $765 in late July before declining to $392 by the end of September. Weekly downloads saw a significant drop, from 79 in late June to just 8 by the end of September. Active users remained relatively stable, starting at 945 and ending the quarter at 702, despite minor fluctuations.
Pet Doctor Care games for kids
Revenue for this app varied significantly, with a high of $958 in late August and a low of $56 in early August. Downloads were relatively stable, ranging from 250 to 338 throughout the quarter, ending at 300 in the last week of September. Active users remained fairly consistent, hovering around the 1.5K mark for most of the quarter.
My Talking Angela 2
This app saw a sharp increase in downloads, peaking at 13.4K in late July before tapering off to 2.4K by the end of September. Revenue showed a similar trend, starting at $153 in late June and reaching $528 in early August before settling at $464 by the end of the quarter. Active users peaked at 37.7K in early August and gradually declined to 19.6K by the end of September.
My Talking Tom 2
This app maintained stable revenue, starting at $279 and ending at $392, with minor fluctuations in between. Downloads were relatively steady, peaking at 3.2K in mid-July and ending the quarter at 1.8K. Active users showed a slight decline over the quarter, from 29K in late June to 27.3K by the end of September.
For more detailed insights into the performance of these virtual pet apps and others, visit Sensor Tower.